![]() Supports cutaways using any arbitrary mesh.Improved VRay Clipper with Render-Time Booleans Control over edge blending and texture parameters, including randomization.Aerial perspective for efficient and realistic atmospheric depth.Ground color option for VRay Sun and VRay Sky.Hosek sky model to simulate more natural looking skies.Works with separate objects, VRayProxy objects, displaced objects etc.Advanced edge detection with support for concave and convex surfaces simultaneously.Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA.Automatic sampling of lights and materials – removing the need to set subdivisions manually.Variance-based adaptive sampler enabled by default.More information on V-Ray GPU is available at new VRay 3.3 for 3ds Max features include: New Global Defaults 2 – CUDA compute capability and card reference 3 – With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX. NVIDIA AI Denoiser: Maxwell-, Pascal-, Volta-, Turing-, and Ampere-based NVIDIA card with latest recommended video driver 3ġ – Windows 11 is required for running Intel Alder Lake processors. V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2 NVIDIA RTX with compute capability 5.2 2: RTX cards with latest recommended video driver 3 NVIDIA CUDA with minimum required compute capability 5.2 2: Maxwell-, Pascal-, Volta-, Turing-, and Ampere- based NVIDIA card (s) ![]() Only IPv4 required for distributed rendering is supported. ![]() Required for customers using legacy hardware lock, preferably USB 2.0 Intel 64 1, AMD64 or compatible processor with SSE4.2 support
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